Latest posts and updates from the 2REAL Patreon.

Pedestrian Mod for STOCKHOLM by 4r Track This mod adds 3D animated walking pedestrians to STOCKHOLM by 4r Track . Requires 2REAL APP 1.6 to work. Install: 1. Drag & Drop 2Real Patch 1.6 into Content Manager (install) 2. Drag & Drop Carpack into Content Manager (only if not done before) 3. Drag & Drop Pedestrian + Traffic files into your tracks /data folder That's it :) Now you can use the ''TrafficTool'' ingame to spawn traffic and pedestrians. We hope you love it! 2REAL Download: (below)

Pedestrian Mod for ADENAUER Track This mod adds 3D animated walking pedestrians to ADENAUER Track. Requires 2REAL APP 1.6 to work. Install: 1. Drag & Drop 2Real Patch 1.6 into Content Manager (install) 2. Drag & Drop Carpack into Content Manager (only if not done before) 3. Drag & Drop Pedestrian + Traffic files into your tracks /data folder That's it :) Now you can use the ''TrafficTool'' ingame to spawn traffic and pedestrians. We hope you love it! 2REAL Download: (below)

Pedestrian Mod for FDR Track This mod adds 3D animated walking pedestrians to FDR Track. Requires 2REAL APP 1.6 to work. Install: 1. Drag & Drop 2Real Patch 1.6 into Content Manager (install) 2. Drag & Drop Carpack into Content Manager (only if not done before) 3. Drag & Drop Pedestrian + Traffic files into your tracks /data folder That's it :) Now you can use the ''TrafficTool'' ingame to spawn traffic and pedestrians. We hope you love it! 2REAL Download: (below)

Pedestrian Mod for SRP Track This mod adds 3D animated walking pedestrians to SRP Track. Requires 2REAL APP 1.6 to work. Install: 1. Drag & Drop 2Real Patch 1.6 into Content Manager (install) 2. Drag & Drop Carpack into Content Manager (only if not done before) 3. Drag & Drop Pedestrian + Traffic files into your tracks /data folder That's it :) Now you can use the ''TrafficTool'' ingame to spawn traffic and pedestrians. We hope you love it! 2REAL Download: (below)

Download 2REAL Patch 1.6 (2real APP) Welcome to the next Evolution for Assetto Corsa! With this 1.6 update for 2real App we introduce 3D-animated walking pedestrians. Now you can enjoy your favourite tracks not only with realistic traffic, but also with realistic pedestrians walking around. To make this work, @ slx integrated a completely new pedestrian system into our 2real App. With this new system, everyone can use, create and add new pedestrians to any track they want. Let us know in the comments if you have any thought or critics. We have lots of cool ideas to improve on this further, so stay tuned for future updates! Much Greets & enjoy, 2REAL Install: 1. Drag & Drop 2Real Patch 1.6 into Content Manager (install) 2. Drag & Drop Carpack into Content Manager (only if not done before) 3. Drag & Drop Pedestrian + Traffic files into your tracks /data folder That's it :) Now you can use the ''TrafficTool'' ingame to spawn traffic and pedestrians. Don't forget that you need seperate pedestrian and traffic files for each track. SRP Pedestrian Mod ( Download ) FDR Pedestrian Mod ( Download ) Stockholm Pedestrian Mod ( Download ) Adenauer Pedestrian Mod ( Download ) Download 2real App 1.6 (below) - works with csp 0.2.9 and below versions

2.0 Update [ Epic Immersion Update ] This update will bring the traffic immersion on SRP to the next level. Traffic has now been added to most bridges and sideroads. You will now not only see traffic on all drivable roads, but also on the roads, bridges and highway exits around you. Visually this should give you a completely new perspective on the awesome SRP Track. Also the lanes have been cleaned up a bit from initial mistakes. Enjoy SRP with 2REAL App to spawn up to 2000 cars live in the simulation. Cars will stop at intersections and traffic lights and have completely new behavior, also new crash physics. You can also honk at traffic cars to make them speed up or get chased by police cars and choppers. I hope you enjoy my new Traffic update for the amazing SRP Track - Have fun and thank you for your support <3 Download Traffic Mod 2.0: https://www.patreon.com/posts/2real-srp-mod-2-123868695

2.0 Update [Epic Immersion Update] This update will bring the traffic immersion on SRP to the next level. Traffic has now been added to most bridges and sidesroads. You will now not only see traffic on all drivable roads, but also on the roads, bridges and highway exits around you. Visually this should give you a completely new perspective on the awesome SRP Track. Also the lanes have been cleaned up a bit from initial mistakes. Enjoy SRP with 2REAL App to spawn up to 2000 cars live in the simulation. Cars will stop at intersections and traffic lights and have completely new behavior, also new crash physics. You can also honk at traffic cars to make them speed up or get chased by police cars and choppers. I Hope you enjoy my new Traffic update for the amazing SRP Track <3 Thanks to maximumstar02 for the help on this. Install: Drop the ''content'' folder into steamapps/assettocorsa (hit ''overwrite'' if asked). It will then install the traffic mod into all layouts of SRP track. Download Traffic Mod 2.0: (below)

Download 2REAL App 1.5 here . This is the biggest update for 2REAL App so far, adding new (experimental) replay mode integration and lots of traffic and performance refinements, addressing most of the issues from last patch and adding lots of cool new features. What is new: Replay Mode Integration (experimental): Traffic now works with replay mode Traffic positions of your drive will get saved in the background, reloaded when entering replay mode works with all carlists and police mod Police Refinements (experimental): Added police Chopper to the Chase, Chopper will follow player after chased by more then 2 police cars. You can now outrun police + chopper by exceeding and holding a speed of above 220kmh. Improved rubber-banding for police, police can now ''fall-back'' and follow player from further distance Police will now try to crash into player if player is driving too slow Traffic Tweaks : Traffic will now merge smoothly onto other lanes (in most cases) you can honk at traffic cars to make them speed up a little Lane Density : Added Lane density slider to every lane You can now set lane density by percentage to have lanes with less / more traffic. Performance Improvements : new slider for setting rear render distance introduced culling for traffic cars small carlist improvements Other : Traffic App settings will now be saved by track, meaning you now only have to set up traffic once per track, and no need to change it afterwards. Better integration for 2REAL Carlist Generator , you can now make your own carlists very easy, should now work with any car that you have installed. Try making your own carlist here . As you can see we have been working on a lot of things, and some of them are still in a rather experimental state, but we didnt want to hold it back any longer. We hope to be able to fix all of the know issues soon. If you experience any issues not mentioned pls let us know in the comments or on discord . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Much thanks to you for all your amazing support, we really hope you like these new features and improvements, stay tuned for what is coming next! <3 2REAL Download: https://www.patreon.com/posts/2real-patch-1-5-123378912

This is the biggest update for 2REAL App so far, adding new (experimental) replay mode integration and lots of traffic and performance refinements, addressing most of the issues from last patch and adding lots of cool new features. What is new: Replay Mode Integration (experimental): Traffic now works with replay mode Traffic positions of your drive will get saved in the background, reloaded when entering replay mode works with all carlists and police mod known issues: # still very performance demanding, cars might ''jitter'' around in replay when when graphics too high or too many selected traffic cars. You can still disable the replay mode with the settings in 2REAL App. Police Refinements (experimental): Added police Chopper to the Chase, Chopper will follow player after chased by more then 2 police cars. You can now outrun police + chopper by exceeding and holding a speed of above 220kmh. Improved rubber-banding for police, police can now ''fall-back'' and follow player from further distance Police will now try to crash into player if player is driving too slow known issues: # police might not reset after a few crashes, can result in police cars standing on the road and no new starting chases. Restarting game will fix this. Traffic Tweaks : Traffic will now merge smoothly onto other lanes (in most cases) you can honk at traffic cars to make them speed up a little Lane Density : Added Lane density slider to every lane You can now set lane density by percentage to have lanes with less / more traffic. Performance Improvements : new slider for setting rear render distance introduced culling for traffic cars small carlist improvements Other : Traffic App settings will now be saved by track, meaning you now only have to set up traffic once per track, and no need to change it afterwards. Better integration for 2REAL Carlist Generator , you can now make your own carlists very easy, should now work with any car that you have installed. Try making your own carlist here . As you can see we have been working on a lot of things, and some of them are still in a rather experimental state, but we didnt want to hold it back any longer. We hope to be able to fix all of the know issues soon. If you experience any issues not mentioned here pls let us know in the comments or on discord . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - INSTALL: 1. Drag & Drop the downloaded file into Content Manager to install 2REAL App 1.5. 2. Drag & Drop the CARPACK for 2REAL App into Content Manager (only if not done before) 3. Install Traffic Mods for your Tracks (only if not done before) Only works with csp versions above 1.79 ! disable motion blur if you have invisible cars start traffic from 2REAL App - not object inspector We also have a more extended tutorial here and a short video tutorial. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Much thanks to you for all your amazing support, we really hope you like these new features and improvements, stay tuned for what is coming next! <3 2REAL Download: (below)

Attention: CSP 0.2.7 is out now! - fixing the issue with traffic tool not working. So you can just update to new csp and the traffic tool issue should be gone. As the CSP 0.2.6. update lead to critical bugs within the traffic tool, we immideatly started working on a fix to adapt to the new csp update. With every csp version below or above 0.2.6 you should not have any problems, if you for some reason need to use the 0.2.6 version you can install this hotfix to make 2Real Patch 1.4 work with 0.2.6 csp version. I recommend you rather update your csp instead of using this. Only use this hotfix if you want / need to use csp version 0.2.6. With this hotfix we are also testing some perfromance improvements, there is a new slider for rear-view render distance and we introduced culling for the traffic cars. Also there are some slight changes to the carlists for better performance. Much Greets, 2REAL