A chapter-by-chapter walkthrough of every user-facing feature in the TrafficTool.
Pick Low / Mid / High performance and Light / Normal / Heavy traffic in one click.
Choose which cars appear in traffic, how often, and build your own lists.
The density profiles that shape the road, the Car Amount slider, and developer-mode access to every spawn setting.
What traffic cars actually do — intersections, horn reactions, lane changes, Panic Driver, and more.
Material-aware damage, speed-gated fire and explosions, and chain reactions between cars.
Per-track missions, difficulty-scaled opponents and traffic, emergent racing AI.
The Dynamic Ambient Audio system: roads, forests, meadows, harbours, beaches.
How chases trigger, how reinforcements arrive, how helicopters join and how multi-car maneuvers emerge.
Race Mode Light in traffic, three-horn trigger, per-car top speeds, and the Racing Train.
Background traffic far from you for deeper, more populated scenes.
Pedestrians, pit crew and spectators with their own crowd controls.
Career rank, 17-category skill breakdown and online leaderboard uploads.
Draw lanes, intersections, spawn areas and rules for any track.
Place crowd and walking waypoints or generate whole zones in four clicks.
Record your own missions with a player route, AI racers and a finish line.
Step out of your car, walk the world, interact with traffic — and get chased on foot.
In-world phone with call buttons, race starter, player-model picker, GTA-style auto-zooming map and cheat shortcuts.
Walking with other players, wave / idle animations, enabling traffic on servers without it, known sync limits.