2REAL TrafficTool — User Guide

A chapter-by-chapter walkthrough of every user-facing feature in the TrafficTool.

Performance Presets

Pick Low / Mid / High performance and Light / Normal / Heavy traffic in one click.

Car List Editor

Choose which cars appear in traffic, how often, and build your own lists.

Traffic Density

The density profiles that shape the road, the Car Amount slider, and developer-mode access to every spawn setting.

Traffic Features

What traffic cars actually do — intersections, horn reactions, lane changes, Panic Driver, and more.

Deformation Physics

Material-aware damage, speed-gated fire and explosions, and chain reactions between cars.

Race Campaigns

Per-track missions, difficulty-scaled opponents and traffic, emergent racing AI.

Ambient Audio

The Dynamic Ambient Audio system: roads, forests, meadows, harbours, beaches.

Police Chases

How chases trigger, how reinforcements arrive, how helicopters join and how multi-car maneuvers emerge.

Race Cars

Race Mode Light in traffic, three-horn trigger, per-car top speeds, and the Racing Train.

Extra Cars

Background traffic far from you for deeper, more populated scenes.

Animated Pedestrians

Pedestrians, pit crew and spectators with their own crowd controls.

Stats

Career rank, 17-category skill breakdown and online leaderboard uploads.

Traffic Editor

Draw lanes, intersections, spawn areas and rules for any track.

Pedestrian Editor

Place crowd and walking waypoints or generate whole zones in four clicks.

Racemaker

Record your own missions with a player route, AI racers and a finish line.

Walking Mode

Step out of your car, walk the world, interact with traffic — and get chased on foot.

Phone UI

In-world phone with call buttons, race starter, player-model picker, GTA-style auto-zooming map and cheat shortcuts.

Online Mode

Walking with other players, wave / idle animations, enabling traffic on servers without it, known sync limits.