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July 25, 2026

2REAL - Blinkers & Physics (Dev Update)

The upcoming 2.1 update for 2real Traffic Tool will introduce some new traffic car features, below I will explain in detail how these new systems are working.

Physics

Traffic cars will now smoothly adjust to the road (fixing the issue with traffic cars ''flying'' on side-tilted roads). Additionally, cars now have a chassis-pitch mechanism. Like this you will see the cars front go down when braking, or go up when accelerating. This also includes left/right pitch so the cars chassis will swerve a bit when taking sharp corners.

Other physics tweaks: Traffic, racers & police can now crash with each-other. With this you will occasionally see crashes happening in traffic, although the chance is not too high.

Blinkers

Cars are now able to use blinkers. They will use them when waiting at intersections, or also when doing lane-changes. Traffic cars will also switch on hazard lights when getting brake-checked, both by player or by other traffic cars. Most of the traffic cars don't have real blinker light meshes, but I found a solution that is suitable for most cars, without any extra setup for each specific car.

These changes might seem small but they make a huge difference in terms of immersion & realism for the 2real Mod. With these new features the cars will really feel alive, also now you have a better chance to escape police, as they will crash behind you when you drive into closing gaps. The release for the 2.1 update is expected for the upcoming weekend, and will include a lot more features that I will go over soon.

Stay excited for this update & much thanks for your awesome support!

Much greets,

Malice (2REAL)

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