2REAL Traffic Tool - Traffic App for Assetto Corsa
version 2.1
After the previous versions, which have added a lot of new experimental features, this was a well needed clean-up for the tool, with some cool new features and more stuff that you have been requesting in the past.
What's new?
It's now possible to add any car from your content/cars folder to the 2real traffic carlists. This works directly in-game, also the carlist editor now has better overview for adding cars.
To add your own cars, ingame open the 2real App -> Carlist Editor -> add cars -> SCAN / RE-SCAN. The scan will not only find your cars, but also will sort them by performance (green dot = good performance, orange/red dot = bad performance).
This way you can quickly check if a car works within the simulation, as long as it is marked green it should work without problems. Orange/red marked cars will have a noticable performance impact.
With this setting activated, traffic density will automatically adjust to the time of day. You will have dense rush-hour traffic, or rather empty roads at night. Also at night you will see more commercial type vehicles and racers.
You can now overwrite traffic speed without the need of changing rules. This allows you to change traffic speed directly on the fly. Traffic cars will accelerate or brake to adjust to the new set speed, allowing you to essentially start a traffic jam anytime and everywhere, smoothly, without any reloading.
Crash impacts will look a bit better now, instead of just leaving a round dent at impact zone, cars will now calculate a real force going through the car. This means, if you crash a car very fast from behind, its possible to even see broken headlights at the front of the car.

It's not perfect yet, but a huge step into a better direction. The crash system will get more improved with the upcoming updates.
Traffic cars will now use blinkers when doing lanechanges or when waiting at an intersection. Traffic can also turn on hazard lights when traffic gets blocked.
Additionally, traffic cars now have pitch/tilt physics. This means the traffic cars front will go down when braking, or go up when accelerating. They will also tilt left/right on tilted roads or when doing sharp corners.
The 2REAL Traffic Tool is now running more smooth and stable than ever. Many settings don't need re-loading now, meaning less freezes, less loading. Changing cars amount or changing density will now work instantly. Additionally, there have been a few consistency problems with changing settings in previous versions, but those are fixed too. Also fixed problems with cars getting stuck in intersections and traffic stopping to spawn.
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Other than that, there have been tons of smaller fixes & optimizations. Also now there is a new Police Car, with a more modern look. You can now also crash cars, to make the police behind crash into them. I have also started working on a new car pack with modern cars and more specific country (US/EU) cars, more on that soon. Also regarding online traffic, for now it has been reverted as it made too many conflicts. There will be news on a new way to play 2real online very soon!
Keep posting your ideas & issues in the comments, I see all of them and I am happy to evolve the tool together with you to something even better. The next update is already in the works, with main focus on improving the crash physics and racer/police abilities, stay excited for that :)
Much greets & huge thanks for your awesome support!
Malice (2REAL)
Install Guide -> https://2real.ac/tutorial
Discord: https://discord.com/invite/thZzHj2Nrs
Download 2REAL Mod version 2.1 (below)