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March 23, 2026

2REAL - Street Races (W.I.P. Preview)

I want to give you some insights on a new street racing feature that I am working on, also you have the chance to shape how the feature should turn out.

(feature is still in early development, video does not represent final result)

Street Racing with Traffic

The idea is that maps can have certain points that you can drive to, from where you can start races. These are real races with starting positions, finish line, different amounts of opponents and with working traffic. While the lanes for racers and traffic are pre-recorded (similar to how its usually done for races in AC), the traffic vehicles and race opponents still react to the player car, and if you quit or loose a race, the traffic just keeps rolling.

The races also allow for rolling-starts meaning races can start directly on the highway with rolling traffic. Also I am considering to allow for police chases while racing (lmk if you would want that).

There will also be a short ''cinematic'' intro and a minimal HUD, showing you time, racing position and direction hints (this is optional and can be disabled in the settings)

Campaigns or No Campaigns?

Now you can decide - Should those single races be implemented as campaigns?

  1. No Campaigns

This would mean that you have access to all races directly from the beginning, no progression system.

  1. Campaigns (Yes)

This would mean that you need to win races to unlock new races, with 3 races unlocked in the beginning per campaign. I think this would be more fun & challenging, also I could make races progressively more difficult, including ''boss-races''. Also this would allow for multiple, different themed campaigns (sprint-races, endurance-races, drift-races etc.)

You need to let me know in the comments if you would prefer campaigns per map, or campaigns that go across multiple maps.

Personally I would go with the Campaigns (Yes) option, but I want you to the decide. Feel free to choose an option and discuss ideas below :)

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