Walking Mode
Walking Mode lets you step out of your car and move around the world on foot. You can walk up to your own car and get back in, interact with traffic cars, stand in the middle of the road to take a screenshot, or simply explore a spot that driving does not let you reach. And because the rest of the simulation keeps running, the police can still chase you on foot if you give them a reason — the world does not freeze just because you left the driver’s seat.
Where to find it
The default Walking Mode key is P. You can rebind it in the Debug tab if you want it on a different key. There is no Quick Settings checkbox — Walking Mode is a live-mode switch, not a setting.
How Walking Mode works
Pressing the Walking Mode key exits the player out of the driver’s seat and places a walkable character at the car’s current position. The camera detaches from the cockpit and follows the character. You move the character with the arrow keys (not WASD); the mouse handles look. Pressing the key again returns you to the driver’s seat.
Your car stays in the world while you walk. It is physically present — you can walk around it, open views of it, or use it as cover. The rest of the simulation is unaffected: traffic keeps driving, pedestrians keep walking, ambience keeps playing, police that were in pursuit stay in pursuit.
Left-click to interact with the world
While walking, left-click is the general-purpose interaction button. What it does depends on what you are aiming at:
- On a pedestrian. Interact with them — the tool treats it as a close-range action on that character.
- On a traffic car. Act on it directly. You can damage (demolish) a traffic car by clicking on it, or push / shove it to move it out of the way. Traffic cars are ordinary physical objects from the walking character’s perspective, so they react like them.
- On your own car. Activate the car’s extras based on where you are standing. Stand in front of the hood and click to open the hood; stand at the boot and click to open the trunk. Each interaction is position-sensitive — the part you are near is the part that reacts.
This is the interaction pattern that makes Walking Mode more than a camera trick: you can approach the world at pedestrian scale and actually do things to it.
Interacting with your own car
Walk up to your own car and re-enter to get back to driving. This is the normal way to resume the session. Depending on where you last stopped, that can be at the apex of a corner, on the shoulder of a highway, or far from the road entirely — the tool does not force a respawn position when you sit back down.
You can also simply walk away and leave the car where it is. The car remains physically parked; other traffic will treat it as an obstacle and route around it. Extras like hood and trunk can be opened by left-clicking the matching part of the car from up close, as described above.
Interacting with traffic cars
Traffic cars keep moving around you while you walk. You can still interact with them passively — step into their path and they brake or avoid (see the collision avoidance behaviour in the Traffic Features chapter) — or actively with left-click as described above, which lets you damage or push them.
Police can chase you on foot
Leaving the car does not end an active police chase. If the police were already chasing you, they remain in pursuit and will pull up around the area where you got out. If you were the target and you try to walk away, expect police units to close in — they do not consider “out of the car” as a successful escape.
You can also trigger police in walking mode the same way you would while driving — for example, being involved in a sudden incident near a patrolling police car. Walking Mode is a change of perspective, not a safe haven.
The walking character and online visibility
The character the tool places when you exit the car is customisable via the Phone UI — see the Phone UI chapter for the player-model changer. Online, other players see the same character you picked, and proximity animations (waves, idles) can play between characters — see the Online Mode chapter.
Interaction with other features
- Phone UI. The Phone works while walking. You can call a racer, call police, or change the player model without getting back into the car.
- Animated Pedestrians. Your walking character uses the same systems as the animated pedestrian world — you are one of them from the world’s perspective.
- Police Chases. Chases do not pause. Stepping out mid-chase does not save you.
- Online Mode. Walking Mode is the primary vehicle for the social side of online — see the Online Mode chapter.
Troubleshooting
- Nothing happens when I press P
- P is the default, but the binding may have been changed or reassigned by another mod. Check and reset it in the Debug tab.
- I walked too far from the car and cannot get back
- Press the Walking Mode key again to return to the driver’s seat regardless of distance.
- Traffic walks straight through me
- Rarely — the collision avoidance uses a reaction window. Stand in the road for a moment rather than darting in and it will register.
- Police reached me on foot
- Expected. Get back into the car, use the Phone to disengage via a normal end-of-chase, or take the bust.
